Asobo on bringing the stunning world of Flight Simulator to everyone through Xbox Cloud Gaming •

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There certainly can’t be many who haven’t been seduced by Flight Simulator’s promise of a whole, beautiful world to explore whenever and wherever they choose. Developer Asobo’s amazing work of recreating the planet at 1:1 scale has transcended the usual Simm niche to present an offering – a kind of virtual vacation on a hard drive – with real mass appeal. But there remains one crucial sticking point: hardware. Flight Simulator on PC is an absolute hog, even at its more humble settings, and the secondary route – namely Xbox Series X/S – has its own cost and availability barriers to contend with. So there’s a whole untapped audience that Asobo believes is eager to take to the skies – and that’s where the newly released Xbox Cloud Gaming Edition of Flight Simulator comes in, making the experience for anyone with an Xbox game Pass Ultimate subscription and an internet connection.

Watching Flight Simulator director Jorg Neumann take his phone over a webcam and within 30 seconds soar majestically over Flight Simulator’s stunning rendering of central London is almost as thrilling as watching those first glorious trailers before over the years – especially from the perspective of a PC gamer like me, whose mid-range GPU never quite got up to the challenge of running the sim, even after struggling with over 200GB of storage and agonizingly long install and load times. So far, Asobo has only spoken about Flight Simulator’s cloud support in relation to Microsoft’s last-gen console, Xbox One, but it’s a suggestion likely to be welcomed by anyone looking for an easier, smoother, and faster option to experience the simulation and its world updates, whether on Xbox, PC or mobile.

It’s certainly impressive to see Flight Simulator’s rich rendering of the world run on a hand-sized device – and that too at a solid 1080p/30fps – and it’s a technological feat borne by Asobo


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